Monday, December 10, 2012

Rules: Bleed


When a character takes damage that causes bleed that character suffers the indicated damage for the next 1d4 rounds.  Any action such as bandaging, heal or first aid check, or cure spell will stop the bleeding before it’s run it’s course.  If a character regenerates, the bleed damage is halted on the following round but no regeneration occurs that round.  Bleed damage occurs at the top of the round, before initiative is rolled. 
Magical bleed damage is handled slightly differently.  These wounds bleed for one full turn (10 rounds).  Also, magical bleed damage only heals naturally, no potion or spell can restore hit points lost in this manner.  Magical bleed damage completely negates regeneration.

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