Temples
The largest temple in Thunder
Rift is in Melinir and is dedicated to Abadar,
the God of
cities, law, merchants, and wealth. The Temple of Law is a magnificently adorned building
that literally shines in the morning as the sun rises. The high priestess is Enora, a middle-aged human
female. Although she is head of the
temple, Enora is normally very busy and not
often found here. She is quite powerful
and still actively adventures with other members of the Quadriel. The cleric in charge of maintaining the Temple of Law is Martin,
a rotund fellow. He is a friendly man, always ready to help a person in need.
Since the temple receives everything through charity, there is no charge for
the services of the clerics (although a small donation is always welcome). Martin is
aided in his day to day duties by 10 lesser clerics.
There
are also two smaller chapels dedicated to Gozreh,
the God of
nature, the sea, and weather, and Iomedae, the Goddess of honor, justice, rulership, and valor. These smaller temples are not in the temple
district. The Crashing Wave (Gozreh’s chapel) is located in the southern
portion of Melinir, near the docks. Iomedae’s chapel, the Hall of Justice, is in the
rich section of town, south west of the marketplace. Each of these chapels normally has 2 clerics
at any time.
Inns
and Taverns
The Sarcastic Goat Inn
This is the finest inn in
all of Thunder Rift. The large, three-story log building holds over 50 rooms.
Each room has a comfortable feather bed and quilts woven by Stefan des Herbsts. The common room downstairs is well
kept and has a pleasant ambience. This inn is very popular, and the tavern that
is part of it serves some of the best drinks in Thunder Rift. The rooms cost 1
gp per night,
and with food and drink service the price rises to 3 gp. The innkeeper, Bediah
Bulon, is a half-elf with unkempt hair and beard. He named the inn after
a comment a friend made about him. While he is very caustic with his friends
and employees, he makes sure his customers are as comfortable as they can be.
The Goat's Stables
The
stables of the Sarcastic Goat keep the travelers' horses well fed and groomed,
2 sp per night. The stable boy, Hodie, is rumored to have a wealth of information, for
he overhears everything the wayfarers say and he remembers it. It’s said he knows nearly every rumor in Melinir,
and for a small "tip", he will tell one rumor.
The Poor Dragon
This
establishment is near the docks and caters toward mostly sailors. It is run by Michael
Lefthand, a former sailor. The
inn has a reputation has a rough place and most who go there expect
trouble. It is rumored that some press
gangs operate out of the Poor Dragon, shanghaiing down on their luck
adventurers for their ship’s crew.
Because most of the clientele are sailors, this inn does not have a
stable. Mounts and other animals must be
left at the Goat’s Stables. The common
room houses 20 bunks and cost is only 1 sp per night. There are only two private rooms at the inn
and those are usually in use at any time (only 20% chance one private room is available.) These rooms are usually taken by ship’s
captains who are “visiting” lady friends onshore. Ship captains are always given preference over
any other visitors to the inn.
The Dancing Dragon
This
tavern lies near the wharfs on the shores of Lake Ganif .
It is know as a place where a rougher sort of clientele frequents. The Dancing Dragon has a deal with the Poor Dragon
Inn, it will have a boy “escort” visitors who are too inebriated to get back to
their own homes or inn room to the Poor Dragon.
This fills the common room of the Poor Dragon, usually after 2 AM. This “service” usually costs the “poor sod”
most of whatever coin he had left.
Anyone passing out in the Dancing Dragon with no coin left may wake up in
a gutter, but more likely will wash ashore a few days later, very dead.
The Sleeping
Rooster Inn
The
Sleeping Rooster is the most extravagant inn in Melinir. Cost is 5 gp per night, meals included. In the Merchant District, this is houses most
of the caravan owners as they travel through Thunder Rift. The owner, Serena,
eschews adventurers and prefers not to allow them to stay here. Most have a reputation for rough housing and Serena is in this business to make money, not waste it
replacing furniture and such. Serena has two bouncers that secure her premises from
any trouble and she pays the constabulary extra coin monthly for there prompt
response to her emergency bell. These
measures and a few secret ones, make her inn the safest in town, not to mention
the most expensive.
The Quaffing
Falcon Winery
This
high end tavern is deep in the wealthy section of Melinir. Most meals are sumptuous affairs of several
courses and grand wines. The meals are
very rich and will fill even the heartiest appetites. Average meals will run a party of four
upwards of 25 gp (if dining on the cheap is the point).
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