Sunday, March 16, 2025

Recap

 

Lawcon 2023 recap

 

The party did lengthy exploration of a “funhouse” dungeon in the town of Stoneash. They explored four levels, mapping and adding to the map carved on a table in (tavern name). This earned them accolades from the Adventurers Guild they are members of. Several PC’s also leveled and trained.

 

The party then accept an escort mission for a diplomat to aid the war effort. However, they felt compelled to investigate Ashtar’s temple while travelling. Handling that situation, the party was forced to return and report that the temple mission was completed and the hobgoblins vanquished but they lied about the what they found, the Subtle Knife, and what the hobgoblins most likely sought. The party also failed to stop many hobgoblins from escaping from the temple.

 

Arriving at Castle Justheart, they were greeted by Melvaria, a brigand that had seized the castle, threw the lord in the dungeon, and erected a barrier that prevented entry to the party. Elexa Justheart told the party of her plight (her uncle, Lord Justheart will be slain unless she can pay 10,000 gp to the brigands within a tenday). Additionally, the brigands leader, Mandrake, was broken out of jail and will be arriving soon as well.

 

Elexa tells the party that the mage Jarrow created the barrier and may know how to take it down before Mandrake arrives. The party know they will be outnumbered if Mandrake returns before time, the bulk of the band went to free him. Elexa tells the party, there are about 5 brigands in the castle and that Lord Justheart sent most of his men-at-arms to the war effort and that the only servants remaining were constructs.

 

The hobgoblin forces seek the party for the knife and the Duchy of Haran will be confused and ill prepared for what’s to come. It has been approximately 1 tenday later when the party encountered some strangers disguised as druids. The bard regaled them with tales of the party’s prowess. Unbeknownst to the Windswept Guardians, these strangers were actually looking for them. Once their identity was confirmed, the “druids” summoned the Witch-King of Myth Nathar.

 

When the Witch-King arrived, Abernathy opened a portal at random and jumped through with Thondami, the rest of the party fled. Thondami returned immediately but Abernathy chose to open another portal and step through, never to be seen again. The Witch-King boldly stepped through the portals in pursuit of his prize.

 

The next day, the party returned to their camp, gathered their gear and went on to Jarrow’s Tower. At the tower, the party discover that Jarrow was slain by a three headed dragon-kin. Looting the tower (Artemis wanted to claim it before being petryfied) the party head back to Castle Justheart trying to figure out what to do next.

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