Lawcon 2023 recap
The party did
lengthy exploration of a “funhouse” dungeon in the town of Stoneash. They explored four levels, mapping
and adding to the map carved on a table in (tavern name). This earned them
accolades from the Adventurers Guild they are members of. Several PC’s also
leveled and trained.
The party then
accept an escort mission for a diplomat to aid the war effort. However, they
felt compelled to investigate Ashtar’s temple while travelling. Handling that
situation, the party was forced to return and report that the temple mission
was completed and the hobgoblins vanquished but they lied about the what they
found, the Subtle Knife, and what the hobgoblins most likely sought. The party
also failed to stop many hobgoblins from escaping from the temple.
Arriving at Castle
Justheart, they were greeted by Melvaria, a brigand that had seized the castle,
threw the lord in the dungeon, and erected a barrier that prevented entry to
the party. Elexa Justheart told the party of her plight (her uncle, Lord
Justheart will be slain unless she can pay 10,000 gp to the brigands within a
tenday). Additionally, the brigands leader, Mandrake, was broken out of jail
and will be arriving soon as well.
Elexa tells the
party that the mage Jarrow created the barrier and may know how to take it down
before Mandrake arrives. The party know they will be outnumbered if Mandrake
returns before time, the bulk of the band went to free him. Elexa tells the
party, there are about 5 brigands in the castle and that Lord Justheart sent
most of his men-at-arms to the war effort and that the only servants remaining
were constructs.
The hobgoblin
forces seek the party for the knife and the Duchy of Haran will be confused and
ill prepared for what’s to come. It has been approximately 1 tenday later when
the party encountered some strangers disguised as druids. The bard regaled them
with tales of the party’s prowess. Unbeknownst to the Windswept Guardians,
these strangers were actually looking for them. Once their identity was
confirmed, the “druids” summoned the Witch-King of Myth Nathar.
When the
Witch-King arrived, Abernathy opened a portal at random and jumped through with
Thondami, the rest of the party fled. Thondami returned immediately but
Abernathy chose to open another portal and step through, never to be seen
again. The Witch-King boldly stepped through the portals in pursuit of his prize.
The next day, the
party returned to their camp, gathered their gear and went on to Jarrow’s Tower.
At the tower, the party discover that Jarrow was slain by a three headed dragon-kin.
Looting the tower (Artemis wanted to claim it before being petryfied) the party
head back to Castle Justheart trying to figure out what to do next.