Saturday, June 21, 2025

Rewards

After successfully aiding the fallen solar, Andor, he granted the characters present a boon. I made two for each of you. Choose one from the pair.

Bard Boon
Silver Tongue (3/day)
You are a master of saying the right thing at the right time. When trying to convince a non-hostile NPC, of something that is not contrary to the NPC’s nature, you can roll a Cha. check. Success means you convince the NPC, failure means the NPC will not do it but bears you no ill will. Critical successes or failures will be case by case.

OR

Dueling (at will)
When melee fighting with a one handed weapon and nothing in your other hand, you gain +2 to AC and +2 to damage on each hit you make.

Cleric Boon
Wrath of the Storm (twice/day)
When struck in melee, you may release the wrath of your deity to damage the creature that just hit you. The damage is 2d8 but cannot be resisted. Creatures with resistance or immunity to electricity save for half damage.

OR

Healing Strike (twice/day)
Your weapon glows with power. When you hit an opponent, it takes double weapon damage and you can heal yourself or an ally 2 hp/level. The ally must be within a 20’ of you.

Ranger Boon
Spear Plunge (3/day)
While wielding a spear in melee, you can strike an opponent that enters your threat range immediately. If the attack hits, the target must save vs paralysis minus half the damage inflicted. A failed save reduces the target to 0 Mv until the end of your next turn (the target remains just out of reach of the spear wielder).
   You may take this action out of turn, whenever the opportunity presents itself (i.e. before or after your turn if you have an attack available. This attack replaces it.)

OR

Heavy Weapon (at will)
When wielding a melee weapon in both hands, if your damage die rolls a 1 or 2 you may reroll the die but the second roll is permanent.

Henchmen Boon (permanent)
+5 max hp

Wednesday, June 11, 2025

The Mission

    The priest bows deeply, reverence clear in every word wearing the gold and purple of the Temple, standing and waiting for Lord Galin’s attention from training his squire.

   “My lord, your path of honor now leads to a place long lost to darkness. You are to go to the Crypt of Lathander—once a sanctuary of dawn and renewal, now defiled by a creeping evil. It is there you will find the Ritual Pool of the Morninglord, whose waters alone can restore your sacred bond with your blade.”

   She straightens, eyes shining with both dread and hope.

   “Although the task is perilous, the crypt can be redeemed. Three ancient braziers, each held in the grip of marble statues, must be rekindled with this—” she produces a worn striking stone and a rod of polished steel engraved with holy script “—to purge the unclean spirits. Once lit, no undead may cross their glow. Light all three, and the shades will falter before you.”

   “Also in the crypt stand three marble statues of Lathander. In ages past, they held radiant Seals of the Sun, now broken and missing. Find them. Return them to us that we may bless them. And acolytes can place them back in the statues’ hands, and  the entire crypt shall be sanctified by the Dawnfather’s might.”

   Her voice lowers, heavy with solemn weight:

   “Know this, noble cavalier: during this trial, you shall gain no reward* in coin or glory, no balm from priest or healer. This is not a quest for fame—but a pilgrimage of devotion. Only the light of the rising and setting sun will heal you, if you kneel before it with a true heart. Potions may serve, but divine hands will not**.”

   “Your squire may grow from this trial***, but you—this is a test of your faith, not your sword arm. Should you prevail, the Sword of Summer will once again shine with the true light of the Dawn.”

   She finishes with a whisper:

   “Only by standing alone, with nothing but your faith and your courage, can the bond be made whole.”

 

Learning of Galin’s quest, the party gather information as well.

Bardic lore (Ilyander learns)

Stories tell of a temple of Lathander, where Anon Tareek, a wielder of the Sword of Summer fought a servitor of Lathander. Anon failed in his battle at the temple. This battle made the angel evil and tainted the blade. The blade was broken as it severed the angel’s grace. The angel survived but could not leave that unholy place.


Church lore (Thondami learns)

There was a crypt with a reflecting pool that can fix magic items or enchant finely crafted items. The crypt was used to inter those faithful to Lathander. This crypt was later tainted by evil deeds from a wielder of the Sword of Summer named Anon Tareek. Anon was slain by a demon which then corrupted the site. A sacrifice of blood must be made to resanctify the pool.


*”No reward” – Galin can claim treasure during this quest if appropriate. He gains no xp.

**Clerical healing can help Galin but will negate the quest. Lathander will heal Galin at dawn and dusk for 2d10+5 if he prays while in it’s light. Potions do normal healing.

***Perrin is not restricted in this quest in any way.


Sunday, June 8, 2025

The Duchy of Haran

 A few notes:

The red line is the duchy border. The purple lines split the duchy into counties run by counts. The east patchwork area is the area controlled by Galen's father, Viscount Anasazio. Those are the many lords and lands he controls for King Alexander Lioncrest I, who rules the entire duchy.

 Brown lines are roads, brown dashes are trails, and blue lines are, of course, rivers.

 


Towns/Map Legend

Map #

Direction

Town

Size

Pop

Walled

1

West

Welwyn

Village

550

Y

2

West

Hammerfast

Large Town

4500

Y

3

West

Winter Haven

Large Town

4000

Y

4

East

Stoneash

Large Town

2400

N

5

East

Fallcrest

Large Town

4700

Y

6

South

Gardmore Abbey

Keep/Village

700

P

7

South

Erages

Large City

15200

Y

8

South

Harken Township

Large Town

3000

N

9

South

Albridge

Small Town

1750

N

10

Center

Parlfrey Keep

Keep/Small Town

1900

P

11

West

Dundraville

Village

850

N

12

West

Thurmaster

Village

360

Y

13

West

Milbourne

Large Town

4860

N

14

South

Odense-Fen

Village

850

N

15

South

Shilo Pass

Large Town

3710

N

 

South

Soubar

Large Town

3000

N

 

South

Triel

Small Town

1600

N

16

South

Boareskyr Bridge

Keep/Large Town

3000

P

17

East

Galin’s Well

Village

703

N

 

South

Hardbuckler

Hamlet

80

N

 

South

Drawn Swords

Hamlet

150

Y

 

Total Population: 73,749 (30% of population live near, but outside, most towns.)

Demographics: 75% Human; 11% Dwarven; 9% Elven; 5% Other

(55311 Human; 8113 Dwarf; 6638 Elf; 3687 Other)